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“I’ve already committed funds, and I’ve got other funds coming in which I’ll detail before the Kickstarter launches. Because that’s something that’s really important for the players and backers to understand - their funding is not making the entire game. … If I have enough people who are fans of the game, that they want to support it, then the Kickstarter will succeed and other investments will come in to make up the bulk. But I don’t want to be put in a situation where I have to compromise. “It’s not that I hate publishers,” said Jacobs. Image Credit: Electronic Arts Why go the crowdfunding route? Jacobs would only say that the traditional rates of $10 to $15 is “silly,” and Camelot Unchained may end up costing less than that. I think it builds a much tighter community rather than having a lot of people running around who probably won’t be there next week regardless of whether your game is any good.”Ĭity State Entertainment is still deciding just how much this monthly rate would cost. … I want the people who playing this game to know that everyone else in there has made that same choice as they have - the choice to either fund the Kickstarter or the choice to buy the game or the choice to buy and then subscribe to the game. I don’t want my players to have to worry about whether this is a pay-to-win game. And it’s my belief that from a design perspective, I would rather not have to make the kinds of choices and compromises you have to make with a free-to-play game. “What I’m trying to do here is create a very tailored MMO,” said Jacobs. And now, with so many free-to-play titles out there, the competition is fierce for any new MMO trying to squeeze in, especially if it’s keeping the monthly subscription rates.
#Camelot unchained factions free
But I’m trying to do more.” It will use a subscription modelĮxcept for established universes like Blizzard’s World of Warcraft or CCP Games’ Eve Online, many MMOs have struggled in recent years trying to sustain the subscription-based model with its players (Star Wars: The Old Republic wasn’t even a year old before it became free to play). Legally, I can do that, that’s not an issue. But I’m not looking to make a spiritual successor to Dark Age of Camelot. “It’s going to use some of the same legends that I chose for the Dark Age game to be based on. “What we’re trying to do is create a new MMO,” he said.
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Despite the similarities between the two games, however, Jacobs assures us that they have no relation. Jacobs is familiar with building a playground for massive team-based battles - Mythic first coined the term “RvR” in Dark Age of Camelot. It’s solely geared to one part of the market - and that’s the guy and gals who want to go out and beat the heck out of each other.” “It is truly an MMO that’s about RvR and RvR only,” said Jacobs.
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The realms are fighting each other to assert control over the game’s persistent world and will feature player housing, crafting, and a “true player-owned economy.” What we know so far is that Camelot Unchained is a realm-versus-realm (RvR) MMO where players can pledge their allegiance to one of three competing factions: Arthurian, Tuatha Dé Danann, or Viking. It’s not a successor to Dark Age of Camelot And while it’s not abandoning those original goals, the developer is obviously eager to work on something much bigger. Its first title, the iPad-only March on Oz, came out late last year. Two years later, he co-founded City State Entertainment in Fairfax, Va., a studio dedicated to making mobile and social games. MetaBeat will bring together thought leaders to give guidance on how metaverse technology will transform the way all industries communicate and do business on October 4 in San Francisco, CA.